Read in this order
Start with the first-hour loop, then the wiring step that leaves a robot powered down. Use the spin pillar and scrap guides when you need cash, the gamepass guide before spending Robux, and the tournament guide before you enter a server fight.
Which [π] Create a Robot Fighter guides are published?
First hour: roll, wire, train, fight
Finish a powered-on robot with three parts, then turn early ring rounds into cash for the next spin.
Power the robot on after a part swap
Connect the charging-bed cables and press power, or the robot stays down and misses tournaments.
Buy spin-pillar parts and use Luck
The lever offers a priced part. Only Common at 420 cash and one Epic head at 200,000 cash have recorded prices.
Which gamepass to buy first
Six passes are on sale for 1,726 Robux combined. They save time or move scrap. They do not raise odds or damage.
Train to 9999 and decide on Rebirth
The punching bag caps at Level 9999. Rebirth gives more cash and a new plot look, and the wipe list is unpublished.
Shred scrap for cash
Pick up scrap, carry 10 per trip, and shred it. Passes raise the pocket to 50 or auto-collect within 20 studs.
Tournaments on 8-player servers
Wave fights pay cash. Server tournaments pit player robots against each other, and the robot must be powered on.
![[π] Create a Robot Fighter Guides Hub](/media/optimized/7b2be7f51694e9457f21fa16-768.webp)