Training and Rebirth are different layers. Training raises the robot you have now. Rebirth is a reset the game describes in one sentence.
Training
Send the robot to the punching bag. The official ceiling is Level 9999. Footage shows the player training "to the max" from one control, so a bulk train exists, but its cost curve is not published. You can leave the robot on the bag while you handle parts.
The 2x Faster Training pass doubles punch speed for every robot you own. It costs 200 Robux and does not change round pay.
One session's round depth
| Level | Furthest round in that recording |
|---|---|
| 1 | 5 |
| 100 | Cleared the early waves |
| 300 | 44 |
| 500 | 67 |
Round 67 was that session's finish, not a cap. The game can change the curve without patch notes. Use the table to see that depth and level moved together for one player.
Part swaps move the number
A robot showing 327 read 188 after new legs and 230 after a new head. Retrain before you walk into a round you only cleared at the old number. Power the robot on first, or the bag will not matter.
Rebirth
Official text: "Rebirth for more cash β and your plot gets an epic new look every time!"
Confirmed:
- A cash benefit that the wording treats as the point of the reset.
- A new plot look each time.
- A leaderboard for most rebirths, so the count is a public stat.
Not confirmed:
- Whether robots, stored parts, Luck, or money on hand are wiped.
- The multiplier per rebirth.
- A minimum level or cash cost.
If a milestone on the rounds board matters to you, finish it before you press Rebirth. If you only want the stated cash benefit, the description does not say later rebirths get worse.
Leaderboards
The description lists four: most rounds, most rebirths, most money, and most playtime. They are tracking boards, not reward shops.
